๐๏ธ Mohist Hill Sect Guide โ Hidden Mountain's Eastern Steampunk Engineers โ
New in Hidden Mountain v2.0 (July 23, 2026). Build. Tinker. Solve. The mountain itself is your workshop โ craft mechanical wonders and fight with lightning-fast gauntlets in the game's most inventive sect.
Sect Overview โ
| Aspect | Detail |
|---|---|
| Theme | Eastern steampunk, mechanical engineering, Mohist philosophy |
| Martial Art | Mohist Gauntlets (ๆ็ฒ) โ close-quarters fist weapons |
| Arsenal Path | Gearforged โ Kinetic (DPS) / Gearforged โ Bastion (Support) |
| Role | Melee DPS / Puzzle-Solver / Vehicle Operator |
| Difficulty | โ โ โ โ โ (Moderate combat, high crafting complexity) |
| Location | Hidden Mountain (ไธ่งๅฑฑ), accessed via Qinghe eastern frontier |
| NPC Leader | Master Mo Yuan (ๅขจๆธ) โ Last Keeper of the Mohist Codex |
| Philosophy | "Universal Love, Non-Aggression" (ๅ ผ็ฑ้ๆป) |
Sect Philosophy & Lore โ
The Mohist Hill sect is rooted in the teachings of Mozi (ๅขจๅญ), the ancient Chinese philosopher who preached universal love and opposed offensive warfare. Unlike other sects that train warriors, the Mohists are engineers, inventors, and defensive strategists. They believe the greatest strength lies not in destroying enemies but in building fortifications, crafting ingenious mechanisms, and outsmarting opponents.
Hidden Mountain (ไธ่งๅฑฑ โ literally "Unseen Mountain") is their ancestral sanctuary. The entire mountain is one colossal, interconnected mechanism โ a vertical labyrinth spanning underwater palaces, subterranean caverns, mist-shrouded peaks, and floating sky cities. Every bridge, door, elevator, and platform obeys the mountain's internal clockwork logic. To navigate it is to understand it. To master it is to control it.
The Mohists do not seek glory. They seek knowledge. And in Hidden Mountain v2.0, that knowledge is power.
Sect Rules โ
| Rule | What It Means |
|---|---|
| Never strike first | Mohists are defensive by creed. Attacking an unprovoked enemy costs Precept Value. You may only fight in self-defense or defense of others. |
| Weekly crafting quota | Submit one completed mechanical device (vehicle part, gadget, or puzzle solution) to the Grand Workshop each week. Fail = Precept penalty. |
| Aid travelers on the mountain | Hidden Mountain is dangerous. Help lost NPCs, repair broken mechanisms, and guide wanderers. +Precept for each assisted. |
| No wanton destruction | Destroying the mountain's mechanisms or another Mohist's creation incurs the heaviest Precept penalty of any sect rule in the game. Build, don't break. |
The "never strike first" rule is the defining challenge. In open-world PvP zones, you must wait to be attacked โ or bait opponents into aggression. Mohist players learn to weaponize patience.
How to Join โ
Method 1: Full Membership (Recommended) โ
- Travel to the Qinghe Eastern Frontier โ a new zone access point added in v2.0
- Locate the Hidden Mountain Trailhead and speak to Gatekeeper Shi (็ณๅฎ้จ)
- He will present you with the "Mechanism's Breath" entry trial:
- Solve a three-stage mechanical puzzle (gear alignment, counterweight balancing, and clockwork timing)
- This serves as both your entrance exam and tutorial for the crafting system
- Upon success, enter Hidden Mountain and find Master Mo Yuan at the Grand Workshop (summit level)
- Swear the Mohist Oath โ you are inducted
Method 2: Skill Theft (No Oath) โ
- Reach Hidden Mountain (accessible after Chapter 2 completion)
- Navigate to the Forgeheart Cavern (mid-mountain, underground level)
- Equip Touch of Death Mystic Art for stealth
- Infiltrate past the automated sentry mechanisms (use Water Step Mystic Art to silence footsteps)
- Reach the inner sanctum and step into the blue ring to steal Mohist Gauntlets from the forge master's training dummy
| Full Membership | Skill Theft |
|---|---|
| Free crafting material shipments (weekly) | All materials must be scavenged or purchased |
| Access to Grand Workshop blueprints | Limited to basic blueprints only |
| Vehicle operation license (required for some zones) | No vehicle license โ foot travel only in restricted zones |
| Sect cosmetics + mechanical pet companion | No cosmetics |
| Must follow sect rules | Total freedom |
Strong recommendation: Join fully. The crafting material shipments alone save tens of thousands of coins weekly. Skill Theft locks you out of the vehicle system, which is half the fun of Hidden Mountain.
Unique Mechanics: The DIY Crafting System โ
Mohist Hill's defining feature is the DIY Mechanical Crafting System โ the first of its kind in Where Winds Meet. You scavenge parts, assemble vehicles and gadgets, and use them to traverse terrain, solve environmental puzzles, and gain combat advantages.
The Parts System โ
| Part Category | Examples | Found In |
|---|---|---|
| Chassis | Light frame, reinforced hull, gyro-stabilizer | Scavenged from wrecked carts, boss drops |
| Propulsion | Steam pistons, spring coils, wind-catcher sails | Underwater ruins, sky-city debris |
| Control | Gearbox, rudder chain, pressure valve | Dungeon chests, puzzle rewards |
| Weapon Mounts | Flame nozzle, bolt launcher, shock coil | Forgeheart Cavern, Ironheart Centipede boss |
| Utility | Grappling claw, buoyancy bladder, magnetic coupler | Side quests, NPC crafting orders |
Assembly Workflow โ
- Scavenge parts from the open world โ wreckage sites, abandoned workshops, defeated mechanical bosses
- Blueprint your design at any Workshop Station (found at every major Hidden Mountain landmark)
- Assemble using the drag-and-drop interface โ parts snap to valid connection points
- Test your creation on the Workshop's testing track
- Deploy in the open world โ vehicles persist until destroyed or disassembled
Vehicle Types You Can Build โ
| Vehicle | Key Parts | Best For |
|---|---|---|
| Steam Strider | Light chassis + spring coils | Fast land traversal, narrow mountain paths |
| Cloud Skiff | Reinforced hull + wind-catcher sail + buoyancy bladder | Navigating between floating sky cities |
| Depth Crawler | Gyro-stabilizer + pressure valve + grappling claw | Underwater palace exploration |
| Iron Tortoise | Heavy chassis + steam pistons + bolt launcher | Combat โ slow but armed and armored |
| Cable Flyer | Light frame + magnetic coupler + gearbox | Ziplining across the mountain's cable network |
Each vehicle handles differently. The Steam Strider drifts around corners. The Cloud Skiff catches wind currents. The Depth Crawler walks on the seafloor. Learning to pilot each one is a skill in itself.
Gadgets & Deployables โ
Beyond vehicles, Mohist engineers craft portable gadgets:
| Gadget | Materials | Effect |
|---|---|---|
| Springheel Boots | Spring coils ร2 + light frame ร1 | Double-jump and air-dash for 30 seconds |
| Clockwork Decoy | Gearbox ร1 + scrap metal ร3 | Deploy a ticking dummy that draws enemy aggro |
| Flash Powder Charge | Pressure valve ร1 + mineral dust ร2 | AoE blind โ enemies in range are disoriented for 5 seconds |
| Magnetic Tether | Magnetic coupler ร1 + chain link ร4 | Pull yourself to a target point or pull small enemies toward you |
| Repair Kit | Scrap metal ร5 + oil flask ร1 | Restore 40% durability to your vehicle in the field |
Mohist Gauntlets: Core Combat Mechanics โ
The Gauntlets (ๆ็ฒ) are a brand-new weapon type introduced in Hidden Mountain v2.0 โ the fastest-attacking weapons in Where Winds Meet. They complement the Mohist defensive philosophy: short range, high speed, built around counter-attacks and pressure.
Gear Momentum โ
Your core combat resource. Builds with every hit, drains when you stop attacking.
| Action | Gear Momentum |
|---|---|
| Light attack (hit) | +5 |
| Heavy attack (hit) | +8 |
| Successful parry | +15 |
| Perfect dodge | +10 |
| Idle (per second) | -3 |
| Taking damage | -20 |
Momentum Tiers:
| Tier | Momentum | Effect |
|---|---|---|
| Idle | 0โ29 | Base damage only |
| Spinning | 30โ59 | +10% attack speed, +5% crit rate |
| Charged | 60โ89 | +20% attack speed, +10% crit rate, light attacks chain into heavy finishers |
| Overclocked | 90โ100 | +30% attack speed, +15% crit rate, special "Gearstorm" finisher unlocked |
Momentum management defines good Mohist players. Stay aggressive to climb tiers, but one big hit can drop you two tiers instantly. It's high-risk, high-reward.
Key Buffs โ
| Buff | From | Effect |
|---|---|---|
| Momentum | Attacking/parrying | Scaling attack speed + crit rate (see tiers above) |
| Fortification | Deploying a gadget | 15% damage reduction for 10 seconds |
| Overdrive | Gearstorm finisher | Reset all cooldowns, 5 seconds of unlimited Momentum (once per fight) |
| Counter-Pressure | Perfect parry | Next 3 attacks deal 40% bonus damage |
Skill Breakdown โ
Iron Palm Barrage (Light Attack Chain) โ
- 7-hit rapid punch sequence โ the fastest light chain in the game
- Each hit builds 5 Momentum
- At Charged tier, final hit becomes an uppercut launcher
- Hold the attack button to extend the chain indefinitely (costs 2 Momentum per extra hit)
Piston Driver (Heavy Attack) โ
- Short-range palm strike with knockback
- Builds 8 Momentum on hit
- Charged version (hold): dashes forward 5 meters before striking
- At Overclocked tier: becomes Gearstorm โ a 12-hit AoE flurry that ends with a shockwave
Kinetic Redirect (Parry โ Light Attack) โ
- Mohist version of a counter โ deflect and immediately counter with a rapid 3-hit combo
- Generates 15 Momentum + triggers Counter-Pressure
- This is your highest DPS sequence. Parry into redirect is the Mohist bread-and-butter.
Springheel Launch (Dodge โ Heavy Attack) โ
- Backflip dodge followed by a diving elbow drop
- Gap-closer: covers 8 meters
- If it hits an airborne enemy, slams them to the ground for bonus damage
- Perfect synergy with Iron Palm uppercut launcher
Gadget Deployment (Q) โ
- Context-sensitive: deploys the gadget currently in your quick-slot
- 8-second cooldown shared across all gadgets
- Grants Fortification buff on use
- Can be animation-cancelled out of any attack recovery
Mechanized Resolve (Passive) โ
- When below 30% HP, Gear Momentum decay rate is halved
- Killing an enemy while below 30% HP triggers a free Repair Kit effect (restores 20% HP)
- The Mohist comeback mechanic โ you're most dangerous when almost broken
Best PvE Build (Hidden Mountain v2.0 Launch Meta) โ
Weapon Pairing โ
| Slot | Weapon | Role |
|---|---|---|
| Primary | Mohist Gauntlets | Close-quarters DPS, Momentum stacking, counter-pressure |
| Secondary | Vernal Umbrella (Velvet Shade) | Ranged poke, aerial repositioning, safe Momentum preservation |
The Vernal Umbrella pairing is unexpected but effective. While your Gauntlets recover, use the umbrella's auto-shoot drone to maintain chip damage without losing Momentum to idle decay. The umbrella's flight also helps navigate Hidden Mountain's vertical terrain.
Inner Arts (Passives) โ
| Priority | Inner Art | Why |
|---|---|---|
| ๐ฅ Must | Morale Chant | Stacking damage + Physical Penetration per hit โ Gauntlets hit so fast you max 5 stacks in under 2 seconds |
| ๐ฅ Must | Momentum Engine | Reduces Momentum decay by 50% while any gadget is on cooldown. Keeps you in higher tiers longer. |
| ๐ฅ Core | Throat-Piercing Art | Varied Combos ignore Physical Resistance + Crit DMG boost. Synergizes with the Gauntlets' combo-heavy playstyle. |
| 4th | Clockwork Heart | Every deployed gadget grants +8% attack power for 10 seconds (stacks 2x). Mohist-exclusive Inner Art. |
| PvP Flex | Vital Leech | HP recovery on kills โ compensates for Gauntlets' short range in group fights |
Gear โ
| Slot | Set | Effect |
|---|---|---|
| Weapon | Gearforged Fists (2pc) | +8% attack speed |
| Gearforged Fists (4pc) | Momentum generation +25%, Overclocked tier threshold lowered to 80 | |
| Armor | Formbend (2pc) | +Physical Defense |
| Formbend (4pc) | +2s Fortification duration, 20% HP damage reduction above 85% Momentum | |
| Accessory | Clockwork Pendant | Unique drop from Ci & Cuo boss โ gadget cooldown reduced by 2 seconds |
Stat Priority โ
1. Attack Speed โ Directly scales Momentum generation
2. Precision โ 100% โ Mandatory for reliable crits
3. Critical Rate โ 50%+ โ Hits cap with Morale Chant stacks
4. Physical Penetration โ Gauntlets deal pure physical
5. Max/Min Physical Attack
6. Boss Damage BoostRotation Guide โ
Single Target (Bosses) โ
Open with gadget (Q) โ Iron Palm Barrage (full 7-hit) โ Piston Driver (heavy)
โ Kinetic Redirect (parry โ counter) โ Springheel Launch (gap-close)
โ Repeat Iron Palm Barrage โ Gearstorm finisher at Overclocked- Always open with a gadget โ Fortification + Clockwork Heart stack immediately
- Fish for parries โ Kinetic Redirect is your highest burst. Bait boss attacks and punish.
- Never let Momentum idle โ weave in umbrella shots between Gauntlet combos
- At Overclocked: Gearstorm โ Overdrive reset โ second Gearstorm โ your biggest damage window
AoE (Trash / Dungeon Mobs) โ
Springheel Launch (dive in) โ Flash Powder Charge (blind AoE)
โ Iron Palm Barrage (hold to extend) โ Gearstorm finisher- Gauntlets' short range means you must commit to AoE pulls. Flash Powder Charge gives you the safety window.
- Hold the light attack extension to sweep through packs โ Momentum skyrockets against clustered enemies.
- Deploy Clockwork Decoy before engaging large pulls to split aggro.
Vehicle Combat (Open World) โ
Magnetic Tether (pull to enemy vehicle) โ board โ Iron Palm Barrage on the pilot
โ Springheel Launch to dismount โ deploy Repair Kit if your vehicle took damageVehicle-to-vehicle combat is unique to Hidden Mountain. Boarding an enemy vehicle and killing the pilot is faster than destroying the vehicle itself.
Best Mystic Arts for Mohist Hill โ
| Mystic Art | Use |
|---|---|
| Dragon's Breath | Fire DoT compensates for Gauntlets' short range โ apply burn then close in |
| Drunken Poet | Multi-hit burst triggers burn explosions, excellent finisher after Gearstorm |
| Water Step | Silences footsteps โ essential for stealth puzzles and infiltrating mechanical sentry zones |
| Golden Body | Emergency shield when Momentum drops and you need to reset. 8s of safety. |
| Cloud Steps | Vertical mobility โ Hidden Mountain has more verticality than any other zone |
| Ghost Bind | AoE root โ holds enemies in place while you build Momentum safely |
Hidden Mountain Dungeons (Mohist Hill Content) โ
Hidden Mountain v2.0 adds four new dungeons, all thematically tied to Mohist engineering:
| Dungeon | Size | Boss | Mohist Relevance |
|---|---|---|---|
| Wandering Ark | 10-player | Ci & Cuo (mechanical puppet duo) | Ancient Mohist ark-ship โ solve gear puzzles mid-fight to disable boss phases |
| Pocketrupt Circus | 10-player | Ringmaster Automaton | A twisted mechanical carnival built by a rogue Mohist disciple |
| Horse Trainer | 5-player | Ironheart Centipede | Poison mech โ requires crafted antidote gadgets to survive the poison phase |
| Feng Buzhi | 5-player | Feng Buzhi (fallen Mohist master) | Directly tied to Mohist Hill lore โ a former Grand Keeper gone rogue |
Key Bosses โ
| Boss | Type | Key Mechanic | Mohist Advantage |
|---|---|---|---|
| Ci & Cuo | Dancing puppet duo | Synchronized attack patterns โ must separate them with magnetic gadgets | Magnetic Tether can pull them apart without needing a second tank |
| Ironheart Centipede | Poison mech | Segmented body โ each segment has independent HP and poison aura | Repair Kits + crafted antidote injectors negate the poison DoT |
| Feng Buzhi | Fallen Mohist | Uses your own gadgets against you โ disables your quick-slot | Must fight with pure Gauntlet skill. The ultimate Mohist test. |
Pros & Cons โ
| โ Pros | โ Cons |
|---|---|
| Fastest attack speed in the game โ unmatched Momentum snowball | Shortest melee range โ you eat every AoE if positioned poorly |
| Unique vehicle crafting system โ no other sect has anything like it | Crafting system has a steep learning curve |
| Incredible vertical mobility with Springheel Boots + Cloud Skiff | Momentum evaporates if you stop attacking โ zero downtime tolerance |
| High skill ceiling โ top-tier Mohist players dominate duels | "Never strike first" rule cripples open-world PvP initiative |
| Always in demand for Hidden Mountain dungeon groups (puzzle-solving) | Weak without crafted gadgets โ preparation-heavy playstyle |
| Two distinct playstyles: DPS (Kinetic) + Support (Bastion) | Gauntlets are poor against flying enemies |
| Best traversal in the game โ vehicles trivialize Hidden Mountain navigation | Vehicles are expensive to replace if destroyed |
F2P Viability โ
| Aspect | F2P Rating | Notes |
|---|---|---|
| Gear accessibility | โญโญโญโญ | Gearforged Fists set is craftable โ no gacha required. Formbend armor is farmable from open-world bosses. |
| Material farming | โญโญโญ | Scavenged parts are free but time-gated. Paid battle pass grants bonus material crates. |
| Vehicle maintenance | โญโญโญ | Basic vehicle parts are abundant. Rare parts (wind-catcher sails, magnetic couplers) require dungeon farming or market purchases. |
| Cosmetics | โญโญ | Most Mohist-exclusive cosmetics are battle pass or premium shop. Free้้กน are limited. |
| Competitive viability | โญโญโญโญโญ | A fully F2P Mohist with crafted gear and practiced mechanics can compete at the highest level. No pay-to-win gate. |
Verdict: Mohist Hill is moderately F2P-friendly. You can be fully competitive without spending, but vehicle enthusiasts will feel the material grind. The sect rewards skillful play over wallet size.
FAQ โ
Q: Is Mohist Hill good for new players? A: The combat is manageable, but the crafting system adds a layer of complexity no other sect has. If you are brand-new to Where Winds Meet, start with Well of Heaven, then switch to Mohist Hill once you are comfortable with the core game.
Q: Do I have to engage with the vehicle crafting system? A: Technically no โ you can play Mohist Hill as a pure Gauntlet brawler. But you will miss roughly 40% of Hidden Mountain's content. The mountain is designed around vehicle traversal. Skipping it is like playing Silver Needle without healing.
Q: What is the hardest part of playing Mohist Hill? A: The "never strike first" rule in open-world PvP. You cannot initiate fights. You must bait, parry, and counter. Aggressive players will find this infuriating. Patient players will find it deeply satisfying โ there is no better feeling than letting an overeager Midnight Blades player swing first and then dismantling them with Kinetic Redirect into Gearstorm.
Q: How does Mohist Hill compare to other melee sects? A: Compared to Well of Heaven (tanky, slow, forgiving), Mohist Hill is fast, fragile, and punishing. Compared to Midnight Blades (bursty, mobile, aggressive), Mohist Hill is sustained, grounded, and reactive. Mohist Hill sits in a unique middle ground โ faster than any tank, more defensive than any assassin.
Q: Can I use Gauntlets without joining Mohist Hill? A: Yes, via Skill Theft. But you lose access to the Clockwork Heart Inner Art (Mohist-exclusive), the vehicle system, and the Grand Workshop blueprints. Gauntlets without gadgets are half a weapon.
Q: Which dungeons should I prioritize for gearing? A: Farm Horse Trainer (5-player) for the Ironheart Centipede's Gauntlet upgrade materials. Graduate to Wandering Ark (10-player) for the Clockwork Pendant accessory. Save Feng Buzhi for when you are fully geared โ it is the hardest Mohist-themed encounter.
Next: Master the mountain โ see our Hidden Mountain v2.0 Launch Guide for full zone exploration, all puzzle solutions, and vehicle blueprint locations. Then dive into the Gauntlets Weapon Guide for advanced combat tech.